• Technical writer[edit]. Michael Abrash was a columnist in the 1980s for the magazine Programmer's Journal. The articles were collected in the 1989 book...
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  • Introduction. What was it like working with John Carmack on Quake? Like being strapped onto a rocket during takeoff—in the middle of a hurricane. It seemed like...
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  • Майкл Абраш — программист и технический писатель, специализирующийся на оптимизации кода, программировании на ассемблере под архитектуру 80x86.
  • Teknik yazar. Michael Abrash, 1980'lerde Programmer's Journal'da köşe yazarlığı yaptı. 1989 yılında, bu makaleler Power Graphics Programming kitabında toplandı.
  • Майкл Абраш родился в 1957 году, сейчас ему около 67 лет, и он до сих пор работает в IT!
  • Michael Abrash is a game programmer and a technical writer that has worked in the computer industry for 37 years. The first game he vividly remembers...
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  • Michael Abrash is on Facebook. Join Facebook to connect with Michael Abrash and others you may know. Facebook gives people the power to share and makes...
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  • Michael Abrash is a video game programmer and technical writer. The first game he programmed was an arcade-style game for the Vector Graphics VIP CP/M...
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  • Chapter 1: Inside Quake - Visible Surface Determination Chapter 2: Consider the Alternatives - Quake's Hidden Surface Removal Chapter 3: Sorted Spans...
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  • Ветеран программирования трёхмерной графики Майкл Абраш на примере разработки первого Quake рассказывает о необходимости...