• Unity provides the method Random.Range() to generate random numbers, receiving as a parameter the min and the max of the range.
  • This sections shows how you can use Unity’s built-in random functions to implement some common game mechanics. Choosing a Random Item from an Array.
  • Performance Methods in UnityEngine.Random have been measured to be between 20% and 40% faster than their equivalents in System.Random .
  • So, it makes sense that Unity’s Random Class also provides an option to generate a random float between 0 and 1, using Random Value.
  • Random.Range(minVal, maxVal); See Unity Documentation - Random. The method will accept either integer or float arguments.
  • By using Unity random.range, you can randomize their actions. Randomization can make encounters less predictable and more exciting for players.
  • Let us go thru a few examples with random integer and random float using unity random range. To get a random number is an important part of almost every game.
  • Randomizing colours in Unity can be done by assigning a random value between 0 and 1 to each parameter of a new Color variable.
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  • But before we dive deep into this topic, it’s essential to know about the difference between the Unity Random Function and Microsoft Random Function.