• Unity provides the method Random.Range() to generate random numbers, receiving as a parameter the min and the max of the range.
  • This sections shows how you can use Unity’s built-in random functions to implement some common game mechanics. Choosing a Random Item from an Array.
  • See Random for details on the algorithm, and for examples of how UnityEngine.Random may be different from other random number generators.
  • By using Unity random.range, you can randomize their actions. Randomization can make encounters less predictable and more exciting for players.
  • So, it makes sense that Unity’s Random Class also provides an option to generate a random float between 0 and 1, using Random Value.
  • Let us go thru a few examples with random integer and random float using unity random range. To get a random number is an important part of almost every game.
  • Random.Range(minVal, maxVal); See Unity Documentation - Random. The method will accept either integer or float arguments.
  • Unity allows you to generate random integers and floats using its random number class. You can actually do this with a single line of code in Unity.
  • Random Number Generator in Unity3D. The UnityEngine.Random provides a built-in method, Range(), to generate random numbers.
  • Unity’s random class also offers a few other types of random value. To generate a random rotation, use Random.rotation.