• The Evolution of QUICK TIME EVENTS. Поиск. Смотреть позже.
  • В какой из локаций, если играть за Клэр в Resident Evil 2 на нормальном уровне сложности, намеренно избегая оружия и предметов...
  • A hypothetical example of a quick time event in a video game. Pressing the X button can stop Wikipe-tan from missing the football.
  • The term "quick time event" is attributed to Yu Suzuki, director of the game Shenmue which used the QTE feature (then called "quick timer events"...
  • In Gamasutra's latest feature, Tim Rogers provides a close look at the various manifestations of Quick-Time Events...
  • The quick-time event is often maligned in the gaming community, because it can often feel like a tacked-on way to get you to interact with a scene that may not...
  • A Quick Time Event (QTE hereafter) is typically a form of interactive cut-scene, where main control of the on-screen action is replaced by a lengthy animation...
  • Yes, the action is cinematically thrilling, but it also means that any time a particular QTE is replayed (perhaps on a second play through, or after having to restart a...
  • Quick Time Events (QTE) — элемент компьютерных игр. Обычно QTE представляют собой динамичные сцены, во время которых игрок должен быстро выполнить...
  • In a fun twist, God of War 2018 allows players to replace every Quick Time Event with a hold-button-action, allowing physically handicapped players to also pass...
  • A Quick Time Event (QTE) is a method of gameplay used in video games. It allows for limited control of the game character during cut scenes or cinematic...
  • In video games, a quick time event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the...
  • In video games, a quick time event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the...
  • When we refer to quick-time events within games, we’re talking about a series of button presses, often timed, in either fixed or random order to get through a...