• This is the official C++ source code repository of the Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games...
    • Issues:
      207
    • Last commit:
      24 April 2022
  • Bullet can be used in several ways, as Full Rigid Body simulation, as Collision Detector Library or Low Level / Snippets like the GJK Closest Point calculation.
  • Bullet Physics is a professional open source collision detection, rigid body and soft body dynamics library written in portable C++.
  • Bullet Physics is a professional open source collision detection, rigid body and soft body dynamics library.
  • Bullet is a physics engine which simulates collision detection as well as soft and rigid body dynamics. It has been used in video games and for visual effects in movies.
  • Step by step, you will replace the old custom code for ball movement and collisions with new code that calls on the Bullet physics library to do a real physics...
  • A free, industrial quality library for simulating articulated rigid body dynamics - for example ground vehicles, legged creatures, and moving objects in VR environments.
  • Bullet is a 3D Collision Detection and Rigid Body Dynamics Library.
  • There are many different types of physics engines out there, however, I want to introduce you to Bullet Physics Library.
  • Bullet can be used in several ways, as Full Rigid Body simulation, as Collision Detector Library or Low Level / Snippets like the GJK Closest Point calculation.