• In terms of gameplay and structure, Curse of the Azure Bonds followed its predecessor more or less directly, though it broadened the path considerably.
  • In the January 1991 edition of Amiga Action (issue 16), Doug Johns and Alex Simmons reviewed the Amiga version of Curse of the Azure Bonds.
  • The mystical power of the azure symbols ensnares your will like metal bonds! And when the bonds glow, you must do as they command, No magic can dispel...
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  • Curse of the Azure Bonds is an adventure set in the Forgotten Realms game word for the AD&D 2nd Edition game.
  • the pumpkins, Tyranthraxus’s plan has come to full ripeness. The Curse of the Azure Bonds has returned.
  • The second in the Gold Box series of role-playing games, Curse of the Azure Bonds is a sequel to Pool of Radiance.
  • Curse of the Azure Bonds is a tactically challenging old-school RPG with a reasonably faithful adaptation of 1st Edition AD&D rules.
  • Also For Amiga, Apple II, Atari ST, Commodore 64, Macintosh, PC-98 Developed by Strategic Simulations, Inc. Published by Strategic Simulations...
  • In Curse of the Azure Bonds, go to the Training Hall (either on an existing save or when starting a new game) and add the characters to the party.