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  • Mantle was a low-overhead rendering API targeted at 3D video games. AMD originally developed Mantle in cooperation with DICE, starting in 2013. Mantle was designed as an alternative to Direct3D and OpenGL, primarily for use on personal computers, although Mantle supports the GPUs present in the PlayStation 4 and in the Xbox One.
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  • Besides Raptr, D3DGear[53] was the only other commercial game recording software that supported Mantle API based games.
  • Applications need to connect to a node to fetch block data and send transactions to the Mantle network. Mantle Network shares the same JSON-RPC API...
  • mantle.h Mantle core API. mantleExt.h AMD Mantle extension interface. mantleWsiWinExt.h Windows® specific WSI extension interface.
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    Bulunamadı: mantle, api
  • ...R serisi ekran kartları ile birlikte tanıtımını yaptığı Mantle; işlemci yükünü hafifleterek oyunlarda daha fazla frame sayısı elde etmeyi hedefleyen bir yazılım (API).
  • AMD’s New Mantle API has been specifically designed to take full advantage of the GCN (Graphic Core Next) technology from AMD.
  • The Mantle API is geared towards AMD GCN hardware which includes their Radeon HD 7000, 8000 and R200 series cards.While Mantle's first focus would be the...
  • Mantle is for all practical purposes an API for doing bare metal programming to GCN. The concept itself is simple, and although low-level APIs have been done...
  • Mantle was a low-overhead rendering API targeted at 3D video games. AMD originally developed Mantle in cooperation with DICE, starting in 2013.